This article's documentation is for the "GoldSrc" engine. Click here for more information.

monstermaker

From Valve Developer Community
(Redirected from Monstermaker)
Jump to navigation Jump to search
Edit Tabs

monstermaker is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. This entity allows you to spawn monsters.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Target On Release (target) <string>
Monster Type (monstertype) <string>
Childrens' Name (netname) <string>
Number of Monsters (monstercount) <integer>
how many monsters the monstermaker can create (-1 = unlimited)
Frequency (delay) <string>
if delay is -1, new monster will be made when last monster dies. else, delay is how often (seconds) a new monster will be dookied out.
Max live children (m_imaxlivechildren) <integer>
maximum number of live children allowed at one time. (New ones will not be made until one dies) -1 no limit

Flags

Start ON : [1]
PVS On/Off : [2] Obsolete
Deprecated.
not implemented
Cyclic : [4]
MonsterClip : [8]