func_orator
Class hierarchy |
---|
CFlexExpresser |
func_orator
is a point entity available in Left 4 Dead series. It's a very simple model entity that has animations and response rules.
Keyvalues
- Max Followup Dist
(maxThenAnyDispatchDist)
<float> - A 'then ANY' followup on a response from this orator will dispatch to characters up to this many units away. Leave 0 to mean that even an infinitely distant character may respond.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Not Solid : [
1
]
Inputs
SpeakResponseConcept
<string>- Speak the specified response concept