vgui_screen
(Redirected from Vgui screen team)
vgui_screen
is a point entity available in all Source games.
Class hierarchy |
---|
CVGuiScreen |
vguiscreen.cpp
|
It is a VGUI screen. Useful for in-world monitors.
AltNames: This entity is also tied to
vgui_screen_team
. Warning:This entity does not work in HL2, HL2:DM, or the unedited SDK code; it crashes the game. See VGUI Screen Creation.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Panel Name
(panelname)
<string> - Name of the panel to use. This is not a filename.
- Overlay Material
(overlaymaterial)
<string> - Name of a material to overlay over the top of the VGUI screen. Note:This material must write Z for the VGUI screen to work.
- Panel Width in World
(width)
<integer> - Width of the panel in units.
- Panel Height in World
(height)
<integer> - Height of the panel in units.
- Is Transparent?
(IsTransparent)
<boolean> (in all games since ) - Set this to true if you would like your background to be invisible instead of a black fill.
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
SetActive
- Make the vgui screen visible.
SetInactive
- Make the vgui screen invisible.