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prop_vehicle

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This entity is not in the Counter-Strike: SourceDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2 FGD by default.
See below for instructions on making it available.
Class hierarchy
CPropVehicle
CBaseProp
CBaseAnimating
CBaseEntity
vehicle_base.cpp

prop_vehicle is a point entity available in all Source Source games. It is a vehicle model that can be driven via inputs.

Flags

Always Think (Run physics every frame) : [1] (in all games since Half-Life 2: Episode One)

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

BaseVehicle:

Vehicle Script File (vehiclescript) <string>
The vehicle script files contained in scripts\vehicles\ define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:
Scale of action input / framerate (actionScale) <float>
Todo: How fast the vehicle turns/accelerates?


Inputs

Steer <float>
Steer the vehicle +/-1
Throttle <float>
Throttle +/-1
BaseVehicle:
Action <float>
Set the speed of the action animation.
Todo: What does this mean?
TurnOn
Start engine and enable throttle.
TurnOff
Stop engine, disable throttle, engage brakes.
Lock
Unlock
Prevent/allow the player from entering or exiting the vehicle.

See also