info_darknessmode_lightsource
info_darknessmode_lightsource
is a point entity available in Half-Life 2: Episode One.
Contents
Entity description
If the map is set to darkness mode using the env_global entity, this entity represents a light source that Alyx can see in and try to go to if hurt.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled
(StartDisabled)
<boolean> - Stay dormant until activated (with the
Enable
input).
- Light Radius
([todo internal name (i)])
<float> - The radius around this lightsource in which Alyx will be able to see enemies.
Inputs
EnableDisable:
Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.