logic_playmovie
Class hierarchy |
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CLogicPlayMovie |
logic_playmovie.cpp
|
logic_playmovie
is a point entity available in all Source games since Alien Swarm. It plays a movie of .bik or .ivf format and allows for various playback options. It is not supported in Counter-Strike: Global Offensive
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Movie to play
(MovieFilename)
<string> - Filename of the movie to play.
- Allow User to Skip
(allowskip)
<boolean> - Whether or not the user may skip the video with common keys.
- Loop Video
(loopvideo)
<boolean> (in all games since ) - If set to true, the movie will loop forever, until told to stop.
- Fade In Time
(fadeintime)
<float> (in all games since ) - Time it takes for the video to fade in.
Inputs
PlayMovie
- Play the movie.
PlayLevelTransitionMovie
<string> (in all games since )- Plays a movie with specific settings used for level transitions. Pass the name of the movie in the parameters. To be fired at the end of a level.
__MovieFinished
!FGD- Triggers OnPlaybackFinished output. (set up internally to be fired when movie finishes or is stopped)
Outputs
OnPlaybackFinished
- Fired when the movie has completed playing back or was skipped by the user.