env_ar2explosion
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January 2024
January 2024
Class hierarchy |
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CEnvAR2Explosion |
ar2_explosion.cpp |
env_ar2explosion
is a point entity available in Half-Life 2 series. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.
This entity creates 11 others as well:
- One is an ar2explosion (removed after dust clears).
- The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Material (material) <material>
- The material to use for each particle in the explosion.
Inputs
- Explode
- Make the explosion effect.