info_radar_target

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Info target.png

info_radar_target is a point entity available in Half-Life 2: Episode Two Half-Life 2: Episode Two. Radar target spot for the prop_vehicle_jeep in Episode 2. The target will be shown up in the Monitor inside the car.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
  • Effective Radius <integer>
How close the Jalopy must be to detect this beacon. If this radius is -1, the range is infinite. (Default 6000)
  • Mode
Literal Value Description
0 Default
1 Sticky, once detected, ignore effective radius.
  • Type
Literal Value Description
0 Generic Citizen Beacon
1 Magnussen RDU Beacon
2 Dog
3 Ally Installation
4 !FGD Enemy Dot
5 !FGD Big Enemy Dot

Inputs

Parentname:
SetParent <string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

See Also

Half-Life 2 Vehicles