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env_credits

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Class hierarchy
CCredits
CPointEntity
CBaseEntity
EnvMessage.cpp
Env credits.png

env_credits is a point entity available in all Source Source games. This entity is used to control the rolling credits. The text that will be displayed is determined inside the file scripts/credits.txt.

Note.pngNote:In Left 4 Dead series use env_outtro_stats. This entity is drastically different and has nothing except one input; Start.


Bugs/Limitations

Icon-Important.pngImportant:the Team Fortress 2 Team Fortress 2 will crash if an env_credits is attempted to be used without a registered scripts/credits.txt file.
Clarify: which games suffer from this other than Team Fortress 2 Team Fortress 2?

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

RollCredits  (not in Black Mesa)
Start the intro credits rolling.
Note.pngNote:Replaced with env_introcredits entity in Black Mesa Black Mesa.
RollOutroCredits  (not in Black Mesa)
Start the outro credits rolling.
ShowLogo
Show logo.
Start  (in all games since Left 4 Dead)
Start rolling credits.
SetLogoLength <float>
Sets the amount of time the logo is displayed. Default is 5.0.
RollEndCredits  (only in Black Mesa)
Start the end credits rolling.

Outputs

OnCreditsDone
Fired when the credits having finished rolling.

File format

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Files

  1. scripts/credits.txt

See also