point_velocitysensor
Class hierarchy |
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CPointVelocitySensor |
PointAngularVelocitySensor.cpp
|
point_velocitysensor
is a point entity available in all Source games except Left 4 Dead 2. It detects and outputs an entity's velocity.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity Name
(target)
<targetname> - Name of the entity whose velocity will be sensed.
- Measurement Axis
(axis)
<vector> - Defines a vector originating from the entity. If the measured entity moves at speed x in exactly this direction, the point_velocitysensor will output x in it's Velocity output. The magnitude of this vector is irrelevant to the calculation.
- Start Enabled
(enabled)
<boolean> - Whether or not to start enabled and active.
Inputs
Enable
- Enable the sensor.
Disable
- Disable the sensor.
Outputs
Velocity
<float>- Fired when the Target's Velocity changes, passing the new velocity. This may be a negative number.