cycler
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Important:This is a debug entity. For mapping purposes use prop_dynamic or prop_dynamic_override instead.
AltNames: This entity is also tied to
cycler
is a model entity available in Half-Life: Source,
Half-Life 2 series,
Portal series, and
Counter-Strike series.
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CGenericCycler |
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It is used to display a model for testing purposes. Shooting it will cycle through the model's animations.


model_studio
. Keyvalues
- Name (targetname) <string> [ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- World Model (model) <model path>[ Edit ]
- In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
Flags
- Not Solid : [1]
Inputs
- SetSequence <string >
- Sets the cycler's sequence.
See also
- cycler_actor - Special cycler entity for NPCs.