This article's documentation is for anything that uses the Source engine. Click here for more information.

env_bubbles

From Valve Developer Community
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)
Class hierarchy
CBubbling
CBaseEntity
effects.cpp
env_bubbles in game, with density set to 6 and frequency set to 2.

env_bubbles is a brush entity available in all Source Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.

env_bubbles is obviously intended for use in water, but it can be used outside of water if such an effect is desired.

Note.pngNote:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Icon-Bug.pngBug:Doesn't work in Portal 2 Portal 2 with any tool texture.
Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0.
  [todo tested in?]
Note.pngNote:Used bubble sprite: sprites/bubble.vmt

Keyvalues

Bubble density (density) <integer>
Bubble Count in Volume.
Bubble frequency (frequency) <integer>
Bubble emission frequency, in bubbles per second.
Speed of Current (current) <integer>
The speed of the water current in the volume, used to move the bubbles.

Inputs

Activate
Activates the bubbles.
Deactivate
Deactivates the bubbles.
Toggle
Toggles the bubbles on and off.
SetDensity <integer>
Sets the bubble density.
SetFrequency <integer>
Sets bubble emission rate in bubbles per second.
SetCurrent <integer>
Sets current speed in inches per second.

Flags

Start Off : [1]

See also