env_bubbles
Class hierarchy |
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CBubbling |
effects.cpp
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env_bubbles
is a brush entity available in all Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
env_bubbles
is obviously intended for use in water, but it can be used outside of water if such an effect is desired.
Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Bug:Doesn't work in Portal 2 with any tool texture.
- Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0.
Note:Used bubble sprite:
sprites/bubble.vmt
Keyvalues
- Bubble density
(density)
<integer> - Bubble Count in Volume.
- Bubble frequency
(frequency)
<integer> - Bubble emission frequency, in bubbles per second.
- Speed of Current
(current)
<integer> - The speed of the water current in the volume, used to move the bubbles.
Inputs
Activate
- Activates the bubbles.
Deactivate
- Deactivates the bubbles.
Toggle
- Toggles the bubbles on and off.
SetDensity
<integer>- Sets the bubble density.
SetFrequency
<integer>- Sets bubble emission rate in bubbles per second.
SetCurrent
<integer>- Sets current speed in inches per second.
Flags
Start Off : [1]
See also
env_embers
- A similar entity.