env_bubbles
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Class hierarchy |
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CBubbling |
effects.cpp |
env_bubbles
is a brush entity available in all Source games. It is used to create a volume in which to spawn rising bubbles. The number and frequency of bubbles can be adjusted.
env_bubbles
is obviously intended for use in water, but it can be used outside of water if such an effect is desired.
Note:Tying a toolstrigger brush to this entity will result in the entity being rendered in-game as a raw brush of said material. It should be set to Nodraw or Invisible instead.
Bug:Doesn't work in Portal 2 with any tool texture.
- Confirm:May be a HammerAddons bug caused by the origin not being set to 0 0 0.
Note:Used bubble sprite:
sprites/bubble.vmt
Keyvalues
- Bubble density (density) <integer>
- Bubble Count in Volume.
- Bubble frequency (frequency) <integer>
- Bubble emission frequency, in bubbles per second.
- Speed of Current (current) <integer>
- The speed of the water current in the volume, used to move the bubbles.
Inputs
- Activate
- Activates the bubbles.
- Deactivate
- Deactivates the bubbles.
- Toggle
- Toggles the bubbles on and off.
- SetDensity <integer>
- Sets the bubble density.
- SetFrequency <integer>
- Sets bubble emission rate in bubbles per second.
- SetCurrent <integer>
- Sets current speed in inches per second.
Flags
Start Off : [1]
See also
- env_embers - A similar entity.