_ballplayertoucher
Class hierarchy |
---|
CBallPlayerToucher |
tf_passtime_ball.cpp
|
_ballplayertoucher
is a point entity available in Team Fortress 2.
Its a helper entity for thepasstime_ball
entity, which spawns alongside_ballplayertoucher
itself. This entity allowspasstime_ball
to collide with triggers and players.
Interestingly, this entity stores the collision flagSOLID_VPHYSICS
when not touching a trigger or player; Conversely it however stores two collision flags:FSOLID_NOT_SOLID
andSOLID_NONE
when otherwise.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
OnTouch
!FGD- Output sent when this entity collides with a player.