gib
Class hierarchy |
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CGib |
gib.cpp
|
gib
is a point entity available in all Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from Half-Life 2 which produce gib
entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib
entities upon death
Half-Life 2
- npc_cscanner
- npc_clawscanner
- npc_helicopter (random number of gibs along with 3
helicopter_chunk
) - npc_barnacle
- prop_vehicle_apc (random number of gibs along with 5
prop_physics
)
Todo: Complete this list.