skybox_swapper
Class hierarchy |
---|
CSkyboxSwapper |
skyboxswapper.cpp
|
skybox_swapper
is a point entity available in all Source games since Alien Swarm. It is also available in Team Fortress 2 and Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
Note:Due the engine difference, this entity doesn't actually work in Mapbase
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skybox Material Name
(SkyboxName)
<string> - The name of the skybox to change to.
Inputs
Trigger
- Triggers the skybox change.
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." [ SkyboxName(string) : "Skybox Material Name" : "" input Trigger(void) : "Swap to this skybox." ]