skybox_swapper
Jump to navigation
Jump to search
Note:Due the engine difference, this entity doesn't actually work in
Mapbase
![]() |
---|
CSkyboxSwapper |
![]() |
skybox_swapper
is a point entity available in all Source games since
Alien Swarm. It is also available in
Team Fortress 2 branch and
Mapbase.
Precaches and replaces the current 2D skybox material with another. Functionally equivalent to sv_skyname, even using the command in its functionality.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Mapbase](/w/images/thumb/5/5b/Mapbase-16px.png/16px-Mapbase-16px.png)
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Skybox Material Name (SkyboxName) <sky name>
- The name of the skybox to change to.
Inputs
- Trigger
- Triggers the skybox change.
FGD Code
@PointClass base(Targetname) iconsprite("editor/skybox_swapper.vmt") = skybox_swapper : "An entity that precaches skybox materials and swaps them on trigger." [ SkyboxName(string) : "Skybox Material Name" : "" input Trigger(void) : "Swap to this skybox." ]