This article relates to the game "Counter-Strike: Global Offensive". Click here for more information.
This article relates to the game "Counter-Strike: Source". Click here for more information.

weapon_hegrenade

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C++ Class hierarchy
CHEGrenade
CBaseCSGrenade
CWeaponCSBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_hegrenade.cpp
Weapon hegrenade.PNG

weapon_hegrenade is a model entity available in Counter-Strike: Source Counter-Strike: Source and Counter-Strike: Global Offensive Counter-Strike: Global Offensive. A frag grenade. Usable by both teams.


KeyValues

CS:S Weapon:

Ammo (ammo) <integer> (only in Counter-Strike: Source)

Amount of reserve ammo to be added. Fallback value is 0. !FGD


Flags

Start Constrained : [1]
Prevents the model from moving.
Deny Player Pickup : [2] !FGD
Prevents player from being able to pick up the weapon.


Outputs

CS:S Weapon:

OnPlayerUse
!activator = player
!caller = this entity
Fires when a player +uses this weapon. Does not fire if the weapon is picked up successfully.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks this weapon up.
OnCacheInteraction  !FGD
!activator = player
!caller = this entity
When dropped, fires every tick on player touch.
OnNPCPickup  !FGD
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon. Bots are considered players, so this output has no functionality.
Counter-Strike: Source Hostages might be NPCs, but they don't pick weapons up.

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