math_colorblend
...
class hierarchy |
---|
CMathColorBlend defined in logicentities.cpp
|
math_colorblend
is a point entity available in all Source games. It is used to create a blend between two colors for controlling the color of another entity.
Note:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.
Keyvalues
Key (?) | Variable | Source (?) | Property Name | Default Value | Description |
---|---|---|---|---|---|
targetname | <string> | Targetname | Name | The targetname that other entities refer to this entity by.
|
|
inmin | <integer> | Minimum Valid Input Value | 0 | Input values below this value will be ignored. |
|
inmax | <integer> | Maximum Valid Input Value | 1 | Input values above this value will be ignored. |
|
colormin | <color255> | Output RGB color when input is min. | 0 0 0 | When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color. |
|
colormax | <color255> | Output RGB color when input is max. | 255 255 255 | When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color. |
Outputs
Output | Variable | Description |
---|---|---|
OutColor | <color255> | Fired when the InValue input is received, with the remapped RGB color as the parameter. |
Inputs
Input | Variable | Description |
---|---|---|
InValue | <float> | Input value and fire the output with the remapped value. |
Flags
- [
1
] : Ignore out of range input values