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math_colorblend

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Class hierarchy
CMathColorBlend
CLogicalEntity
CServerOnlyEntity
CBaseEntity
logicentities.cpp

math_colorblend is a point entity available in all Source Source games. It is used to create a blend between two colors for controlling the color of another entity.

Note.pngNote:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Minimum Valid Input Value (inmin) <integer>
Input values below this value will be ignored.
Maximum Valid Input Value (inmax) <integer>
Input values above this value will be ignored.
Output RGB color when input is min (colormin) <color255>
When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
Output RGB color when input is max (colormax) <color255>
When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.

Flags

Ignore out of range input values : [1]

Inputs

InValue <float>
Input value and fire the output with the remapped value.

Outputs

OutColor <color255>
Fired when the InValue input is received, with the remapped RGB color as the parameter