math_colorblend
Class hierarchy |
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CMathColorBlend |
logicentities.cpp
|
math_colorblend
is a point entity available in all Source games. It is used to create a blend between two colors for controlling the color of another entity.
Note:The following entities can accept color255 inputs: env_sun, env_lightglow, env_beam, env_fog_controller, env_sprite, light_dynamic, shadow_control, as well as any entity which uses rendercolor.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Valid Input Value
(inmin)
<integer> - Input values below this value will be ignored.
- Maximum Valid Input Value
(inmax)
<integer> - Input values above this value will be ignored.
- Output RGB color when input is min
(colormin)
<color255> - When the input value is equal to 'Minimum Valid Input Value', this is the output RGB color.
- Output RGB color when input is max
(colormax)
<color255> - When the input value is equal to 'Maximum Valid Input Value', this is the output RGB color.
Flags
Ignore out of range input values : [1]
Inputs
InValue
<float>- Input value and fire the output with the remapped value.
Outputs
OutColor
<color255>- Fired when the InValue input is received, with the remapped RGB color as the parameter