env_embers
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Class hierarchy |
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CEmbers |
effects.cpp |
env_embers
is a brush entity available in all Source games. It spawns fire embers within its volume. Its state can only be changed with the Use input.
Flags
Start On : [1]
Toggle : [2]
- If left off, only one
Use
input will ever be accepted.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Ember type (particletype) <choices>- Deprecated.
Not present in code. The manner in which embers should appear and disappear.- 0: Normal
- 1: Smooth Fade
- 2: Pulled
- Density (density) <integer>
- Number of particles spawned each second.
- Particle Lifetime (lifetime) <integer>
- Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
- Particle Speed (speed) <integer>
- Number of units moved by particles each second.
- Ember Color (rendercolor) <color255>
- Color of the sprites.