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env_embers

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Class hierarchy
CEmbers
CBaseEntity
effects.cpp
env_embers demonstration.

env_embers is a brush entity available in all Source Source games. It spawns fire embers within its volume. Its state can only be changed with the Use input.

Flags

Start On : [1]
Toggle : [2]

If left off, only one Use input will ever be accepted.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Ember type (particletype) <choices> Obsolete
Deprecated.
Not present in code. The manner in which embers should appear and disappear.
  • 0: Normal
  • 1: Smooth Fade
  • 2: Pulled
Density (density) <integer>
Number of particles spawned each second.
Particle Lifetime (lifetime) <integer>
Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
Particle Speed (speed) <integer>
Number of units moved by particles each second.
Ember Color (rendercolor) <color255>
Color of the sprites.

Inputs

Color <color255> !FGD
Changes the color that new sprites will spawn with.