env_embers
		
		
		
		
		
		Jump to navigation
		Jump to search
		
 
		
	

 
|  Class hierarchy | 
|---|
| CEmbers | 
|  effects.cpp | 
env_embers  is a   brush entity  available in all  Source games. It spawns fire embers within its volume. Its state can only be changed with the Use input.
 Source games. It spawns fire embers within its volume. Its state can only be changed with the Use input.
Flags
- Start On : [1]
- Toggle : [2]
- If left off, only one Useinput will ever be accepted.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Ember type (particletype) <choices> 
- Deprecated.
 Not present in code. The manner in which embers should appear and disappear.- 0: Normal
- 1: Smooth Fade
- 2: Pulled
 
- Density (density) <integer>
- Number of particles spawned each second.
- Particle Lifetime (lifetime) <integer>
- Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
- Particle Speed (speed) <integer>
- Number of units moved by particles each second.
- Ember Color (rendercolor) <color255>
- Color of the sprites.
Inputs
- Use
- Toggle the state of this entity.

























