env_embers
...
class hierarchy |
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CEmbers defined in effects.cpp
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env_embers
is a brush entity available in all Source games. It spawns fire embers within its volume. For some reason its state can only be changed with the Use
input.
Flags
- [
1
] : Start On
- [
2
] : Toggle
If left off, only oneUse
input will ever be accepted.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Ember type(particletype)
<choices>- Deprecated. Not present in code. The manner in which embers should appear and disappear.
- 0: Normal
- 1: Smooth Fade
- 2: Pulled
- Density
(density)
<integer> - Number of particles spawned each second.
- Particle Lifetime
(lifetime)
<integer> - Number of seconds each particle lasts for. A certain amount of randomness is added proportional to the time specified here.
- Particle Speed
(speed)
<integer> - Number of units moved by particles each second.
- Ember Color
(rendercolor)
<color255> - Color of the sprites.