prop_physics_multiplayer
Class hierarchy |
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CPhysicsPropMultiplayer |
props.cpp
|
prop_physics_multiplayer
is a point entity available in all Source games. It is identical to prop_physics except that it bounces away from collision (if sv_turbophysics is enabled), which helps to avoid the prediction errors that normal physics objects typically generate.
Bug:The Name keyvalue does not function correctly in Source 2007. A workaround is to create a logic_auto or logic_relay with an addoutput,targetname output.
Todo: Test if this issue has been fixed in later versions of Source.
Confirm:seems to be false bug because I don't see anything related to name in source code
[todo tested in?]AltNames: In Left 4 Dead series, this entity is also tied to
prop_physics
. CPhysicsPropMultiplayer doesn't seem to be present and physicsmode keyvalue works when used on prop_physics Keyvalues
- Physics Mode
(physicsmode)
<choices> - Sets the physics mode used by the prop.
- 0: "Auto Detect"
- 1: "Solid, Server-side"
- 2: "Non-Solid, Server-side"
- 3: "Non-Solid, Client-side"
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_physics
.See also
prop_data
- Prop Types Overview
- Alternate Multiplayer Physics - an article on modifying the source code to this entity.