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prop_physics_multiplayer

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Class hierarchy
CPhysicsPropMultiplayer
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity
props.cpp

prop_physics_multiplayer is a model entity available in all Source Source games. It is identical to prop_physics except that it bounces away from collision (if sv_turbophysics is enabled), which helps to avoid the prediction errors that normal physics objects typically generate, and that physics mode can be changed.

AltNames.pngAltNames: In Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series, this entity is also tied to prop_physics. CPhysicsPropMultiplayer doesn't seem to be present Left 4 Dead seriesLeft 4 Dead series and physicsmode keyvalue works when used on prop_physics

Keyvalues

Physics Mode (physicsmode) <choices>
Sets the physics mode used by the prop.
  • 0: "Auto Detect"
  • 1: "Solid, Server-side"
  • 2: "Non-Solid, Server-side"
  • 3: "Non-Solid, Client-side"
Icon-Important.pngImportant:If physicsmode is 0 or 3 then this can create a clientside physical prop which cannot be controlled via I/O, vscript or picked up and doesn't count towards server entity limits other than for a moment during spawning.
Warning.pngWarning:In singleplayer where save/load is available it won't get saved into a save file. It instead always respawns at its original position, but only if at least one server-side entity uses the same model. This is because otherwise the model is not precached (see output of command cl_precacheinfo modelprecache)
Note.pngNote:Other Keyvalues / Inputs / Outputs are same as prop_physics.

See also