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prop_physics_multiplayer

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class hierarchy
CPhysicsPropMultiplayer defined in props.cpp
CPhysicsProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_physics_multiplayer is a point entity available in all Source Source games. It is identical to prop_physics except that it bounces away from collision (if sv_turbophysics is enabled), which helps to avoid the prediction errors that normal physics objects typically generate.

Icon-Bug.pngBug:The Name keyvalue does not function correctly in Source 2007. A workaround is to create a logic_auto or logic_relay with an addoutput,targetname output.
Blank image.pngTodo: Test if this issue has been fixed in later versions of Source.
Confirm:seems to be false bug because I don't see anything related to name in source code
AltNames.pngAltNames: In Left 4 Dead series Left 4 Dead series, this entity is also tied to prop_physics. CPhysicsPropMultiplayer doesn't seem to be present Left 4 Dead series and physicsmode keyvalue works when used on prop_physics

Keyvalues

Physics Mode (physicsmode) <choices>
Sets the physics mode used by the prop.
  • 0: "Auto Detect"
  • 1: "Solid, Server-side"
  • 2: "Non-Solid, Server-side"
  • 3: "Non-Solid, Client-side"
Note.pngNote:All other keyvalues / inputs / outputs are identical to prop_physics

See also