npc_helicoptersensor
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| CBombDropSensor |
npc_helicoptersensor is a point entity available in
Half-Life 2 series.
This entity automatically spawns whenever npc_helicopter spawns and follows the helicopter wherever it goes meaning that this entity is a child entity of npc_helicopter.
Todo: Find out what this entity is for.
Keyvalues
- Name (targetname) <string>
-
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "DropBomb", InputDropBomb ), DEFINE_INPUTFUNC( FIELD_VOID, "DropBombStraightDown", InputDropBombStraightDown ), DEFINE_INPUTFUNC( FIELD_STRING, "DropBombAtTargetAlways", InputDropBombAtTargetAlways ), DEFINE_INPUTFUNC( FIELD_STRING, "DropBombAtTarget", InputDropBombAtTarget ), DEFINE_INPUTFUNC( FIELD_FLOAT, "DropBombDelay", InputDropBombDelay ),