prop_wall_projector

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In-game screenshot of a prop_wall_projector.

prop_wall_projector is a point entity available in Portal 2 Portal 2. It is a model that emits a Hard Light Surface (projected_wall_entity).

Icon-Bug.pngBug:Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an info_particle_system anywhere in the map set to this particle to prevent the lag spike.  [todo tested in?]

Keyvalues

Skin (skin) <integer> !FGD
The skin to use.
  • 0 : Clean
  • 1 : Rusted
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

BaseProjector:

Start Enabled (StartEnabled) <boolean>
If the projector should start enabled.
Disable Placement Helper (DisableHelper) <boolean>
Disable the automatically-created placement helper to prevent it from fighting with a custom one.

Inputs

BaseProjector:
Enable
Enables projection from this projector.
Disable
Disables projection from this projector.

Outputs