prop_wall_projector
prop_wall_projector
is a point entity available in Portal 2. It is a model that emits a Hard Light Surface (projected_wall_entity
).
Bug:Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an
info_particle_system
anywhere in the map set to this particle to prevent the lag spike. [todo tested in?]Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
BaseProjector:
- Start Enabled
(StartEnabled)
<boolean> - If the projector should start enabled.
- Disable Placement Helper
(DisableHelper)
<boolean> - Disable the automatically-created placement helper to prevent it from fighting with a custom one.
Inputs
BaseProjector:
Enable
- Enables projection from this projector.
Disable
- Disables projection from this projector.