info_zombie_spawn
Class hierarchy |
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CInfoZombieSpawn |
info_zombie_spawn
is a point entity available in Left 4 Dead series. It is used to spawn a zombie manually. Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice.
Bug:Trying to spawn spitter or jockey will result in common infected being spawned with a model of spitter or jockey respectively [todo tested in?]
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Population
(population)
<string> - Zombie population to choose among.
- Attack On Spawn
(AttackOnSpawn)
<boolean> (removed since ) - Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.
- Offer Spawned Tank to PZs
(offer_tank)
<choices> (only in ) -
- 0: No
- 1: Yes
- Pitch Yaw Roll (Y Z X)
(angles)
<angles> - Angles spawned zombie will have
Inputs
SpawnZombie
- Spawn a zombie now.
Outputs
OnSpawnNormal
- Fired when the spawner creates a Common Infected.
OnSpawnSmoker
- Fired when the spawner creates a Smoker.
OnSpawnBoomer
- Fired when the spawner creates a Boomer.
OnSpawnHunter
- Fired when the spawner creates a Hunter.
OnSpawnWitch
- Fired when the spawner creates a Witch.
OnSpawnTank
- Fired when the spawner creates a Tank.
See also
- commentary_zombie_spawner - An alternative entity for spawning common, special, and boss infected
- Left 4 Dead Infected Populations