info_zombie_spawn
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Class hierarchy |
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CInfoZombieSpawn |
info_zombie_spawn
is a point entity available in Left 4 Dead series. It is used to spawn a zombie manually. Generally, it is recommended to leave zombie spawning to the AI Director, however there may be uses for it, such as spawning a Tank in a train car like in The Sacrifice.
Bug:Trying to spawn spitter or jockey will result in common infected being spawned with a model of spitter or jockey respectively [todo tested in?]
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Population (population) <string>
- Zombie population to choose among.
- Attack On Spawn (AttackOnSpawn) <boolean> (removed since )
- Whether this zombie should always attack on spawn. Note that this only affects Tanks and Witches at this time, all others always attack on spawn.
- Offer Spawned Tank to PZs (offer_tank) <choices> (only in )
-
- 0: No
- 1: Yes
- Pitch Yaw Roll (Y Z X) (angles) <angles>
- Angles spawned zombie will have
Inputs
- SpawnZombie
- Spawn a zombie now.
Outputs
- OnSpawnNormal
- Fired when the spawner creates a Common Infected.
- OnSpawnSmoker
- Fired when the spawner creates a Smoker.
- OnSpawnBoomer
- Fired when the spawner creates a Boomer.
- OnSpawnHunter
- Fired when the spawner creates a Hunter.
- OnSpawnWitch
- Fired when the spawner creates a Witch.
- OnSpawnTank
- Fired when the spawner creates a Tank.
See also
- commentary_zombie_spawner - An alternative entity for spawning common, special, and boss infected
- Left 4 Dead Infected Populations