filter_activator_team
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class hierarchy |
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FilterTeam defined in filters.cpp
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filter_activator_team
is a point entity available in all Source games. This filter checks the TeamNum keyvalue of the activator. If the SetTeam
input is used to change teams, it will read the parameter passed from the input instead.
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Filter Team Number
(filterteam)
<choices> - The team number to filter by. Values vary from game to game.
BaseFilter:
- Filter mode
(Negated)
<boolean> - Inverts the filter, making the specified criteria fail and all others pass.
Inputs
BaseFilter:
TestActivator
- Tests the entity that called the input (the
!activator
) against the filter, and fires either theOnPass
orOnFail
output. - Bug:Calling this input will cause the server to crash if the
!activator
entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as theOnEndTouch
output of a trigger.
Outputs
BaseFilter:
OnPass
OnFail
- One of these will fire when
TestActivator
input is sent, depending on if the activator is allowed by the filter or not.