info_player_terrorist
info_player_terrorist
and info_player_counterterrorist
are point entities available in Counter-Strike: Source,
Counter-Strike: Global Offensive, and
Counter-Strike 2.




- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Usage
These entities are spawn points for either Terrorists or Counter-Terrorists.
Number of entities
At least one of each should be placed for each team member. Standard maps use between 16 and 32 spawn points.
The number of these entities limits the number of players on the corresponding team! If there are 5 info_player_terrorists, there cannot be more than 5 players on the Terrorist's team! This is a possible cause for Team is full! errors.


Spawn Priority (int)
keyvalue for all other spawn points. The former are used first, latter are only used if needed.Map placement
Like every player spawn entity, its origin should be placed
- at least 16 units above the ground,
- more than 32 units away from each other,
- more than 16 units away from surrounding walls and
- not intersecting with any solid geometry,
otherwise the spawn point can become invalid, effectively behaving as if it didn't exist.
Invalid spawn points are reported in the console when the map is loaded, for example: Invalid terrorist spawnpoint at (<x>,<y>,<z>)
. These lines can easily be found in the console using con_filter_enable 2 and con_filter_text spawnpoint.
Unlike Half-Life 2 and
Half-Life 2: Deathmatch spawn point entities, Counter-Strike: Source spawn point entities will intersect the ground if not placed a couple of units above it.

Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spawn priority (priority) <integer> (only in
)
- Determines which spawn points get used first. Smaller numbers are used before larger numbers.
- Enabled by default? (enabled) <boolean> (only in
)
- Should this spawn be enabled by default?