prop_testchamber_door

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Class hierarchy
???
CBaseAnimating
CBaseEntity

prop_testchamber_door is a model entity available in Portal 2 Portal 2. A test chamber door entity. Essentially a prop_dynamic with more io, preset model, and less keyvalues.

Testchamber Door

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Area Portal Window Name ([todo internal name (i)]) <targetname>
The name of an area portal window that is controlled by the door.
Fade Area Portal? ([todo internal name (i)]) <boolean>
If the area portal should use the specified fade distances to fade out.
Fade Start Distance ([todo internal name (i)]) <float>
The distance at which the area portal starts fading out.
Fade End Distance ([todo internal name (i)]) <float>
The distance at which the area portal turns completely opaque.
Only Portal 2: Community Edition
Start Open (open) <boolean> (only in Portal 2: Community Edition)
If set, the door starts in the open state.
Start Locked (locked) <boolean> (only in Portal 2: Community Edition)
If set, the door starts locked and can no longer change open or closed state.

Inputs

Open
Open the door and cause the portal to activate.
Close
Close the door and cause the portal to deactivate.
LockOpen
Opens the door and locks it.
Lock
Locking a door will prevent the Open or Close inputs from doing anything.
Unlock
If locked, unocking a door will allow the Open or Close inputs to function.

Outputs

OnOpen
Called when the door has started its open animation.
OnClose
Called when the door has started its close animation.
OnFullyOpen
Called when the door has finished its open animation.
OnFullyClosed
Called when the door has finished its close animation.