baseprojectile
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This entity is not in the FGD by default.
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baseprojectile
is a point entity available in the Half-Life 2 series. It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.
This entity should not be confused with CBaseProjectile
, which is tied to proj_base
.
In code, it is represented by class
CBaseSpriteProjectile
, defined in cbasespriteprojectile.cpp
.