baseprojectile

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baseprojectile is a point entity available in the Half-Life 2 series.

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This entity is not in the FGD by default .
It should not be put directly in a map.

It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.

This entity should not be confused with CBaseProjectile, which is tied to proj_base.


In code, it is represented by theCBaseSpriteProjectileclass, defined in thecbasespriteprojectile.cppfile.