env_soundscape_proxy
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January 2024
January 2024
Class hierarchy |
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CEnvSoundscapeProxy |
soundscape.cpp |
env_soundscape_proxy
is a point entity available in all Source games. It plays a soundscape with the properties set by an env_soundscape or env_soundscape_triggerable. This is convenient for soundscapes that can be triggered through many possible entrances/exits as it prevents the mapper from having to synchronize settings for many individual entities.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Soundscape entity (MainSoundscapeName) <targetname>
- The soundscape entity to become a copy of.
- Radius (radius) <float>
- Defines the entity's sphere of influence. Players must also have LOS to the entity for it to trigger. -1 means infinite range. A note inside the FGD file says this does not work, but it does.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- ToggleEnabled
- Toggle the soundscape on/off.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnPlay
- Fired when this soundscape becomes the active one.