trigger_paint_cleanser
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trigger_paint_cleanser
is a brush entity available in Portal 2.
It is a trigger volume that destroys gel blobs which pass through it, and removes gel from objects such as cubes. In Portal 2: Community Edition , it will additionally reset the paint gun's gel types when the player passes through it.
Note:It does not remove gel applied to brushes, or block gel from streaking past it.
Bug:In Portal 2, the entity will always remove gel from physics objects regardless of the Physics Objects flag. [todo tested in?]
- Fix:This has been fixed in P2CE, in addition to respecting the Clients flag for paint gun resetting.
Note:Gel needs to have Paint in Map set to True in worldspawn before applying on surfaces. Maps that do not use gel can save significant resources by avoiding gel code.
Keyvalues
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Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ) : [1]
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Inputs
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Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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