jockey

From Valve Developer Community
Jump to: navigation, search

Stub

This article or section is a stub. You can help by adding to it.

Info.png
This entity is not in the FGD by default.
It should not be put directly in a map.
Class hierarchy
Jockey
BossZombiePlayerBot
NextBotPlayer
CTerrorPlayer
CCSPlayer
CBaseMultiplayerPlayer
CBasePlayer
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

jockey is a point entity available in Left 4 Dead 2 Left 4 Dead 2. By default the AI director tries to spawn him in front of survivors (SPAWN_SPECIALS_IN_FRONT_OF_SURVIVORS spawn set). Jockey spawns with his melee ability weapon_jockey_claw and ability_leap which controls his special ability.

Tip.pngTip:To spawn jockey manually commentary_zombie_spawner, info_zombie_spawn or ZSpawn script function can be used.
Warning.pngWarning:Trying to spawn jockey using SpawnEntityFromTable script function or by placing him directly in a map will crash the game
Icon-Important.pngImportant:Spawned jockey's classname is player

ConVars/ConCommands

z_jockey_area_current_factor             : 1.0      : , "sv", "cheat"  : 
z_jockey_area_hazard_bonus               : 3000.0   : , "sv", "cheat"  : 
z_jockey_area_range_factor               : 2.0      : , "sv", "cheat"  : 
z_jockey_area_visibility_factor          : 500.0    : , "sv", "cheat"  : 
z_jockey_attach_delay                    : 0.2      : , "cheat", "cl"  : Time between hitting a player and visually attaching
z_jockey_blend_rate                      : 1.0      : , "sv", "cheat"  : 
z_jockey_control_max                     : 0.8      : , "sv", "cheat"  : 
z_jockey_control_min                     : 0.8      : , "sv", "cheat"  : 
z_jockey_control_variance                : 0.7      : , "sv", "cheat"  : 
z_jockey_debug                           : 0        : , "sv", "cheat"  : 
z_jockey_health                          : 325      : , "sv", "cheat"  : Zombie max health
z_jockey_leap_again_timer                : 5.0      : , "sv", "cheat"  : How long after a dismount before the jockey can leap again.
z_jockey_leap_range                      : 200      : , "sv", "cheat"  : If victim is this close, leap at them
z_jockey_leap_time                       : 1.0      : , "sv", "cheat"  : Time allowed between jockey bot leaps.
z_jockey_limit                           : 1        : , "sv", "cheat"  : 
z_jockey_lookahead                       : 400.0    : , "sv", "cheat"  : 
z_jockey_min_ledge_distance              : 200.0f   : , "sv", "cheat"  : z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed               : 0.6      : , "cheat", "rep", "cl" : 
z_jockey_pounced_surv_bark               : 1        : , "sv", "cheat"  : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via THEN_ANY, 1 dispatches SurvivorJockeyed only to the pounced player and SurvivorJockeyedOther to all other players.
z_jockey_ride_damage                     : 4        : , "sv", "cheat"  : 
z_jockey_ride_damage_delay               : 1.0      : , "sv", "cheat"  : 
z_jockey_ride_damage_interval            : 1.0      : , "sv", "cheat"  : 
z_jockey_ride_hazard_scan_distance       : 500.0    : , "sv", "cheat"  : 
z_jockey_ride_scan_distance              : 800.0    : , "sv", "cheat"  : 
z_jockey_ride_scan_interval              : 3.0      : , "sv", "cheat"  : 
z_jockey_speed                           : 250.0    : , "cheat", "rep", "cl" : 
z_jockey_speed_blend                     : 2.0      : , "sv", "cheat"  : 
z_jockey_stagger_amount                  : 0.0      : , "sv", "cheat"  : 
z_jockey_stagger_speed                   : 2.0      : , "sv", "cheat"  :

Actions

  • JockeyAssault
  • JockeyAttack
  • JockeyBehavior
  • JockeyLeap

See also