point_nav_attribute_region
		
		
		
		
		
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 Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!
 Note:Other
Note:Other 
		
	
|  Class hierarchy | 
|---|
| CFuncNavAttributeRegion | 
point_nav_attribute_region  is a   point entity  available in  Left 4 Dead 2. The point entity version of func_nav_attribute_region. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated.
 Left 4 Dead 2. The point entity version of func_nav_attribute_region. Like its brush entity version, it applies nav attributes to overlapping nav areas when it spawns in or the nav is being generated.
In VScripting, this entity may be seen in Entity Group scripts by Valve (especially Holdout), but is now less relevant since script_nav_attribute_region now exists after The Last Stand update.
 Note:Attributes set will persists when a round ends!
Note:Attributes set will persists when a round ends!Keyvalues
- Mins (mins) <vector>
- Maxs (maxs) <vector>
- An outlined box is displayed in Hammer when Mins/Maxs are specified.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as func_nav_attribute_region.