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info_hlvr_toner_path_node

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info_hlvr_toner_path_node is a point entity available in Half-Life: Alyx Half-Life: Alyx.


Entity description

The info_hlvr_toner_path_node is the visual portion of a toner puzzle, used to create a path which can be traced with the multi-tool. It changes color depending on the state of its parent info_hlvr_toner_path.


Properties

Source 2 Transform:

Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transform locked) <boolean>
Lock the transform at its current value, preveting the transform of the node from being modified.
Force Hidden (force hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editor only) <boolean>
Entity is only displayed in Hammer and will not appear in game.


Name ([todo internal name (i)]) <string>
The name that other entities refer to this entity by.
Misc Entity Scripts ([todo internal name (i)]) <string>
Name(s) of script files that are executed after all entities have spawned.
Next toner node ([todo internal name (i)]) <string>
Refers to another info_toner_path_node that the current entity will lead to. Will autofill on shift+drag duplication.
Spline node ([todo internal name (i)]) <boolean>
Is the path for this node a spline instead of a straight line to the next node. (default 0)
Inset Distance ([todo internal name (i)]) <float>
How far the path is inset from this node's position. Default (-1) is 8 units. The offset will be displayed visually in the editor for authoring.

Outputs

OnKilled
Fire when the entity is killed and removed from the game.
OnUser1
Fired in response to FireUser1 input
OnUser2
Fired in response to FireUser2 input
OnUser3
Fired in response to FireUser3 input
OnUser4
Fired in response to FireUser4 input

Inputs

AlyxTargetName:
RunScriptFile
Execute a VScript file from disk, without file extension. The script contents are merged with the script scope of the receiving entity.


RunScriptCode
Execute a string of VScript source code in the scope of the entity receiving the input. String quotation may be needed when fired via console.


CallScriptFunction
Execute a VScript function in the scope of the receiving entity.


CallPrivateScriptFunction
Execute a VScript function from this entity's private script scope


CallGlobalScriptFunction
Execute a VScript function from the global script scope


Kill
Removes this entity from the world.


KillHierarchy
Removes this entity and its children from the world.
Note.pngNote:Entities already remove orphaned children upon being removed, but this input removes all children on the same frame, being marginally faster than Kill.


AddOutput <string>
Adds a keyvalue/output to this entity. It can be potentially very dangerous, use with care.
KV Format: <key> <value>
I/O Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire, -1 means infinite>


FireUser1 to FireUser4
Fire the OnUser outputs; see User Inputs and Outputs.


See also