logic_collision_pair


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CLogicCollisionPair defined in ![]() logicentities.cpp
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logic_collision_pair
is a point entity available in all Source games.
It can be used to enable/disable VPhysics collisions between two target entities.
Keyvalues
- Attachment 1
(attach1)
<targetname> - The first entity.
- Attachment 2
(attach2)
<targetname> - The second entity.

- Start with collisions disabled
(startdisabled)
<boolean> - If Yes, starts with collisions between the pair disabled. If No, starts with collisions between the pair enabled.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
EnableCollisions
- Enable collisions between the first and second entity.
DisableCollisions
- Disable collisions between the first and second entity.