point_proximity_sensor
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point_proximity_sensor
is a point entity available in all Source games. It continuously outputs the distance from itself to a target entity.
Bug:If target doesn't appear with entity spawn - point_proximity_sensor will not fire
Distance
output. [todo tested in?]Class hierarchy |
---|
CPointProximitySensor |
pointanglesensor.cpp |
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity Name (target) <targetname>
- Name of the entity whose distance will be sensed.
- Pitch Yaw Roll (Y Z X) (angles) <angle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Flags
Test the distance as measured along the axis specified by our direction. : [1]
Inputs
- SetTargetEntity <targetname> !FGD
- Sets the target entity and begins output. The targetnames !activator and !caller are accepted.
- Toggle
- Toggle the sensor between enabled and disabled.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- Distance <float>
- Distance of the target entity away from this entity.