This article's documentation is for anything that uses the Source engine. Click here for more information.

point_proximity_sensor

From Valve Developer Community
Jump to: navigation, search

point_proximity_sensor is a point entity available in all Source Source games. It continuously outputs the distance from itself to a target entity.

Icon-Bug.pngBug:If target doesn't appear with entity spawn - point_proximity_sensor will not fireDistanceoutput.
class hierarchy
CPointProximitySensor defined in pointanglesensor.cpp
CPointEntity
CBaseEntity

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target Entity Name (target) <targetname>
Name of the entity whose distance will be sensed.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

EnableDisable:

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Flags

  •  [1] : Test the distance as measured along the axis specified by our direction.

Inputs

SetTargetEntity <targetname> !FGD
Sets the target entity and begins output. The targetnames !activator and !caller are accepted.
Toggle
Toggle the sensor between enabled and disabled.

EnableDisable:

Enable
Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

Distance <float>
Distance of the target entity away from this entity.