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info_projecteddecal

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class hierarchy
CProjectedDecal defined in world.cpp
CPointEntity
CBaseEntity

info_projecteddecal is a point entity available in all Source Source games. It projects a dynamic decal (same type of decal as bullet holes, blood splatter etc.) onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.

Note.pngNote:This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchPortalLeft 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive.
  • On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
  • Parenting this with non preserved entities may have undesirable effects.

Keyvalues


Targetname:
Name (targetname) <string>
The targetname that other entities refer to this entity by.
texture (texture) <decal>
The image to apply as a decal.
Distance (Distance) <float>
Maximum distance from the origin to project the decal.

Angles:
Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Activate
Force the decal to apply itself to the world and removes itself.

See also