info_projecteddecal
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CProjectedDecal defined in ![]() world.cpp
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info_projecteddecal
is a point entity available in all Source games. It projects a dynamic decal (same type of decal as bullet holes, blood splatter etc.) onto anything capable of receiving one. If it has no target name then the decal will be applied as soon as the map loads; otherwise it will wait for the Activate input.

- On a new round, its properties including its position will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
Keyvalues
- texture
(texture)
<decal> - The image to apply as a decal.
- Distance
(Distance)
<float> - Maximum distance from the origin to project the decal.
Angles:
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
Inputs
Activate
- Force the decal to apply itself to the world and removes itself.