npc_tripmine
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Note: Tripmines in
Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion
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| CTripmineGrenade |
npc_tripmine is a model entity available in
Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. This entity automatically creates its red beam using beam entity and its explosion using env_explosion.
Convars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_plr_dmg_tripmine | 0 | m_flDamage is set to this | |
| sk_tripmine_radius | 0 | m_DmgRadius is set to this but value 200 seems to always be used | |
| sk_npc_dmg_tripmine | 0 | unused |
See also
- weapon_slam
- npc_satchel - created when using weapon_slam not on a wall