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This entity is
not in the
FGD by default.
npc_tripmine is a model entity available in
Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. This entity automatically creates its red beam using beam entity and its explosion using env_explosion.
Note:Tripmines in
Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion
Convars
| Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
| sk_plr_dmg_tripmine |
0 |
|
m_flDamage is set to this |
| sk_tripmine_radius |
0 |
|
m_DmgRadius is set to this but value 200 seems to always be used |
| sk_npc_dmg_tripmine |
0 |
|
unused |
See also