npc_tripmine

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Source Engine ( General | Half-Life: Source | Black Mesa )
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Icon-NotInFGD.png
This entity is not in the FGD by default.
Class hierarchy
CTripmineGrenade
CBaseGrenade
CBaseProjectile
CBaseAnimating
CBaseEntity
grenade_tripmine.cpp
Npc tripmine-example.jpg

npc_tripmine is a model entity available in Half-Life 2: Deathmatch Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. This entity automatically creates its red beam using beam entity and its explosion using env_explosion.

Note.pngNote:Tripmines in Half-Life 2 Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion

Convars

Cvar/Command Parameters or default value Descriptor Effect
sk_plr_dmg_tripmine 0 m_flDamage is set to this
sk_tripmine_radius 0 m_DmgRadius is set to this but value 200 seems to always be used
sk_npc_dmg_tripmine 0 unused

See also