npc_tripmine
		
		
		
		
		
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 Note:Tripmines in
Note:Tripmines in  Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion
 Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion
	
		
	
|  Class hierarchy | 
|---|
| CTripmineGrenade | 
|  grenade_tripmine.cpp | 
npc_tripmine  is a   model entity  available in  Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. This entity automatically creates its red beam using beam entity and its explosion using env_explosion.
 Half-Life 2: Deathmatch. Entity that is spawned when using weapon_slam on a wall. This entity automatically creates its red beam using beam entity and its explosion using env_explosion.
 Note:Tripmines in
Note:Tripmines in  Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosion
 Half-Life 2 maps are created as combination of 2 func_breakables, trigger_once, env_beam, info_target and env_explosionConvars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_plr_dmg_tripmine | 0 | m_flDamage is set to this | |
| sk_tripmine_radius | 0 | m_DmgRadius is set to this but value 200 seems to always be used | |
| sk_npc_dmg_tripmine | 0 | unused | 
See also
- weapon_slam
- npc_satchel - created when using weapon_slam not on a wall

