Weapon citizenpackage

From Valve Developer Community
Jump to navigation Jump to search
Class hierarchy
CWeaponCitizenPackage
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
weapon_citizenpackage.cpp
W package.PNG

This is a point entity available in Half-Life 2 series Half-Life 2 series.

Entity description

This is food package for citizens. Only place where citizens are observed receiving these food packages is map d1_trainstation_02 in trainstation building.

Not intended to be picked up by player. Use for scripted sequences only.

Before it is picked up, the package also follows all physics rules as if it were a prop_physics.

Flags

Start Constrained : [1]

Prevents the model from moving.

Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.