logic_eventlistener_itemequip
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CLogicEventListenerItemEquip |
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logic_eventlistener_itemequip
is a point entity available in Half-Life 2: Deathmatch,
Team Fortress 2, and
Counter-Strike: Global Offensive. An entity that can listen to the item_equip event fired from code and fire and output when it happens and the weapon class or type defined, match.
All event declarations can be found in these files:
resource/gameevents.res resource/modeevents.res resource/demoimportantevents.res resource/serverevents.res resource/hltvevents.res resource/replayevents.res
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Type (WeaponType) <integer choices>
- -1 : "Don't care"
- 0 : "Knife"
- 1 : "Pistol"
- 2 : "Submachinegun"
- 3 : "Rifle"
- 4 : "Shotgun"
- 5 : "Sniper Rifle"
- 6 : "Machinegun"
- 7 : "C4"
- 8 : "Grenade"
- Weapon Classname (WeaponClassname) <string>
- The exact weapon class name you want to check for. i.e. weapon_deagle, weapon_awp, weapon_knife, etc.
- Start Enabled (IsEnabled) <boolean>
- Team Number (TeamNum) <integer choices>
- If set, will only fire its output if the event is generated from someone of the specified team.
- -1 : "Don't care"
- 1 : "Team 1"
- 2 : "Team 2 (ORANGE)"
- 3 : "Team 3 (BLUE)"
Inputs
- Enable
- Enable the logic_measure_movement.
- Disable
- Disable the logic_measure_movement.
Outputs
- OnEventFired
- Fired when the event has been detected.