npc_vehicledriver
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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CNPC_VehicleDriver |
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npc_vehicledriver
is a model entity available in all Source games except
Left 4 Dead series.
Entity description

The NPC used to drive a target vehicle.
- For an example, see the apc_on_path prefab.

Keyvalues
- Vehicle (vehicle) <targetname>
- Vehicle to drive.
- Maxspeed (percentage of vehicle's maxspeed) (drivermaxspeed) <float>
- Maxspeed (percentage of vehicle's maxspeed).
- MinSpeed (percentage of vehicle's maxspeed) (driverminspeed) <float>
- MinSpeed (percentage of vehicle's maxspeed).
Flags
- Start Inactive : [65536]
Inputs
- StartFiring
- Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
- StopFiring
- Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
- GotoPathCorner <targetname >
- Tell the driver to go to a specific path corner and continue from there.
- SetDriversMaxSpeed <float >
- Set the drivermaxspeed.
- SetDriversMinSpeed <float >
- Set the driverminspeed.
- StartForward
- Tell the driver to start driving.
- Stop
- Tell the driver to stop driving.
Outputs
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See also
- npc_apcdriver - derives from
npc_vehicledriver
, used to drive Combine APCs and fire from them. - npc_cranedriver - used by NPC-operated cranes, such as the one in Highway 17.