func_team_wall
Class hierarchy |
---|
CFuncTeamWall |
dod/dod_gamerules.cpp
|
func_team_wall
is a brush entity available in Day of Defeat: Source.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_teamblocker
, it is able to be loaded via an ENT file, only shows a warning when touching this entity as the enemy team if the warn KV is enabled, and is preserved between rounds.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Key Values
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to block
(blockteam)
<choices> - The team that will be blocked by the wall.
Value Description 0 Neither 2 Allies 3 Axis
- Show warning
(warn)
<boolean> !FGD - Show warning ("You cannot go this way.") when touching this entity as the enemy team.
- mins
(mins)
<vector> !FGD - The uppermost and northernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file).
- maxs
(maxs)
<vector> !FGD - The bottommost and southernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file).
Tip:To use the mins and maxs KVs from Hammer, texture the entity with
tools/toolsorigin.vmt
. This will remove the brush and assign the origin
KV to the center of the brush, saving brushsides.See also
- func_teamblocker - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in Team Fortress 2