func_team_wall
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Important:This is a preserved entity in 
.
If the game has round restart mechanics this entity may not behave as expected:
Tip:To use the mins and maxs KVs from
Hammer, texture the entity with


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CFuncTeamWall |
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func_team_wall
is a brush entity available in Day of Defeat: Source.
It creates an invisible wall that players of the specified team collide with. It primarily is used to block teams from entering their opposing team's spawn.
Unlike func_teamblocker, it is able to be loaded via an ENT file, cannot have its team value changed, and is preserved between rounds.



If the game has round restart mechanics this entity may not behave as expected:
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non-preserved entities may have undesirable effects.
Key Values
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to block (blockteam) <choices>
- The team that will be blocked by the wall.
Value Description 0 Neither 2 Allies 3 Axis
- Show warning (warn) <boolean> !FGD
- Show warning ("You cannot go this way.") when touching this entity as the enemy team.
- mins (mins) <vector3> !FGD
- The uppermost and northernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file.
- maxs (maxs) <vector3> !FGD
- The bottommost and southernmost point of the bounding box; used instead of bmodel geometry if present. Typically used if this entity defined via an ENT file.



tools/toolsorigin.vmt
. This will remove the brush and assign the origin KV to the center of the brush, saving brushsides; it will still use a bmodel, however.See also
- func_teamblocker - Similar entity that serves the same function
- func_respawnroomvisualizer - Analogous entity in
Team Fortress 2