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func_plat

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Info.png
This entity is not in the FGD by default .
See below for instructions on making it available.
class hierarchy
CFuncPlat defined in trains.cpp
CBasePlatTrain
CBaseToggle
CBaseEntity

func_plat is a brush entity available in all Source Source games. Similar to func_platrot in function. In multiplayer, the players will appear jerky while riding this. For a modernized entity included in the fgd by default, use func_movelinear

Keyvalues

Targetname:

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Movement Sound (noise1) <sound>
The sound to play when the brush moves.
Stop Sound (noise2) <sound>
The sound to play when the brush stops moving.
Speed (speed) <integer>
Speed at which the brush moves.
Travel Altitude (height) <integer>
The vertical distance from the starting position that this platform moves. If negative, the platform will lower.
lip (lip) <float>
The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.

Flags

  •  [1] : Toggle

Inputs


BasePlat:
Toggle
Toggles the platform's state.
GoUp
Tells the platform to go up.
GoDown
Tells the platform to go down.
Note.pngNote:Will go all the way up and all the way down. Cannot be interrupted with opposite command.

FGD Code

@SolidClass base(BasePlat) = func_plat :
	"A brush entity that moves vertically, and can rotate while doing so."
[
	spawnflags(flags) =
	[
		1: "Toggle" : 1
	]
	noise1(sound) : "Movement Sound" : : "The sound to play when the brush moves."
	noise2(sound) : "Stop Sound" : : "The sound to play when the brush stops moving."
	speed(float) : "Speed" : "50.000000" : "Speed at which the brush moves"
	lip(float) : "Lip" : "0.000000" :	"The amount, in inches, of the button to leave " +
						"sticking out of the wall it recedes into when " +
						"pressed. Negative values make the button recede " +
						"even further into the wall."
]

See also

func_platrot