func_plat
class hierarchy |
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CFuncPlat defined in trains.cpp
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func_plat
is a brush entity available in all Source games. Similar to func_platrot in function. In multiplayer, the players will appear jerky while riding this. For a modernized entity included in the fgd by default, use func_movelinear
Warning:This entity will set its angles to 0 0 0 upon spawning. This means if this entity is present inside rotated instances, it will not be rotated correctly!
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Movement Sound
(noise1)
<sound> - The sound to play when the brush moves.
- Stop Sound
(noise2)
<sound> - The sound to play when the brush stops moving.
- Speed
(speed)
<integer> - Speed at which the brush moves.
- Travel Altitude
(height)
<integer> - The vertical distance from the starting position that this platform moves. If negative, the platform will lower.
- lip
(lip)
<float> - The amount, in inches, of the button to leave sticking out of the wall it recedes into when pressed. Negative values make the button recede even further into the wall.
Flags
Toggle : [1]
Inputs
BasePlat:
Toggle
- Toggles the platform's state.
GoUp
- Tells the platform to go up.
GoDown
- Tells the platform to go down.
Note:Will go all the way up and all the way down. Cannot be interrupted with opposite command.
FGD Code
@SolidClass base(BasePlat) = func_plat : "A brush entity that moves vertically, and can rotate while doing so." [ spawnflags(flags) = [ 1: "Toggle" : 1 ] noise1(sound) : "Movement Sound" : : "The sound to play when the brush moves." noise2(sound) : "Stop Sound" : : "The sound to play when the brush stops moving." speed(float) : "Speed" : "50.000000" : "Speed at which the brush moves" lip(float) : "Lip" : "0.000000" : "The amount, in inches, of the button to leave " + "sticking out of the wall it recedes into when " + "pressed. Negative values make the button recede " + "even further into the wall." ]