dod_bomb_dispenser
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Note:This entity counts as two entities during runtime; a dod_bomb_dispenser_icon is created at the center of this entity's bounding box (not its origin).
Note:Other
Functionality of KVs and I/O not mentioned here is not guaranteed.
| CDODBombDispenser |
dod_bomb_dispenser is a brush entity available in
Day of Defeat: Source.
It is invisible and generally in marked out in game by a bomb stack model. It will give the specified team a bomb in a detonation type map.
Key Values
Keyvalues / Inputs / Outputs are same as trigger.Functionality of KVs and I/O not mentioned here is not guaranteed.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team to give Bomb to (dispense_team) <integer choices>
- The team that will be placing a bomb at this point.
Value Description 1 Both Teams 2 U.S. Army Only 3 Wehrmacht Only
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
Important:Initialized to false when this entity spawns, regardless of what is set in the map editor; use a logic_auto to set the Disable input instead.
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.