trigger_asw_computer_area
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trigger_asw_computer_area
is a brush entity available in Alien Swarm. It is used to create Hackable computers or interactable PDAs/Data terminals.
See also
Keyvalues
Start Disabled
- Should the trigger start disabled?
Filter Name
- Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
- How long after being activated before it can be activated again.
Use Target
- The name of the entity/door that this trigger is linked to. Can be used to open locked doors or turn power on
Players Required
- The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
Locked
- Locked computer terminals will require a Technical Engineer to pass the hacking minigame before allowing access to the main menu.
Computer prop name
- Name of the prop_dynamic used for this computer panel's representation in the world. Skin # of this prop_dynamic will be set to reflect the locked/unlocked status of this computer. Not required
SecurityCam1 Name
- Name of the 1st security cam available from this computer.
SecurityCam1 Label
- Text label shown over this camera view ingame.
Turret1 Name
- Name of the 1st turret available from this computer.
- Note:Only works with asw_remote_turret entities.
Mail File
- Name of the text resource file containing email to show at this computer.
News File
- Name of the text resource file containing news to show at this computer.
Stocks Seed
- Name of the text resource file containing news to show at this computer.
Weather Seed
- Number used to seed the weather data shown at this computer. Computers with the same Weather Seed will show the same weather values.
Plant Status
- Put in any text here to make the computer show the reactor status (special option for use only in Rydberg). Leave blank to not have this option in the computer.
DownLoad Objective Name
- Name of the objective to trigger as complete when a marine downloads the documents from this computer.
Num Tumblers
- How many columns are in the hack puzzle for this computer (from 3 to 8).
Entries Per Tumbler
- How many numbers are in each column of the hack puzzle (from 5 to 9).
Move Interval
- How long each column pauses for before shifting to a new number (from 0.3 to 2.0 seconds).
PDA Name
- If this computer area represents a PDA, then put the name of the PDA owner here.
Download Time
- If this computer area represents a PDA, then put the name of the PDA owner here.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
OnRequiremntFailed
- Fired when a marine enters the trigger but does not meet the player number requirement.
OnComputerActivated
- Fired When a marine uses the trigger.
OnComputerDataDownloaded
- Fired when a marine has finished the hack AND has finished the "download".
OnComputerHackCompleted
- Fired when a marine has finished the hack.
OnComputerHackHalfway
- Fired when a marine is halfway through the hack.
OnComputerHackStarted
- Fired when a marine has Begun the hacking minigame.
OnComputerViewMail1
- Fired When a marine has clicked the first mail entry.
OnComputerViewMail2
- Self-Explanatory
OnComputerViewMail3
- Self-Explanatory
OnComputerViewMail4
- Self-Explanatory
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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Inputs
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