trigger_asw_computer_area

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trigger_asw_computer_area is a brush entity available in Alien Swarm Alien Swarm. It is used to create Hackable computers or interactable PDAs/Data terminals.

See also

Keyvalues

Start Disabled
Should the trigger start disabled?
Filter Name
Name of the filter defining what type of entities can activate this trigger. Mostly unecessary in Alien Swarm.
Delay Before Reset
How long after being activated before it can be activated again.
Use Target
The name of the entity/door that this trigger is linked to. Can be used to open locked doors or turn power on
Players Required
The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
Locked
Locked computer terminals will require a Technical Engineer to pass the hacking minigame before allowing access to the main menu.
Computer prop name
Name of the prop_dynamic used for this computer panel's representation in the world. Skin # of this prop_dynamic will be set to reflect the locked/unlocked status of this computer. Not required
SecurityCam1 Name
Name of the 1st security cam available from this computer.
SecurityCam1 Label
Text label shown over this camera view ingame.
Turret1 Name
Name of the 1st turret available from this computer.
Note.pngNote:Only works with asw_remote_turret entities.
Mail File
Name of the text resource file containing email to show at this computer.
News File
Name of the text resource file containing news to show at this computer.
Stocks Seed
Name of the text resource file containing news to show at this computer.
Weather Seed
Number used to seed the weather data shown at this computer. Computers with the same Weather Seed will show the same weather values.
Plant Status
Put in any text here to make the computer show the reactor status (special option for use only in Rydberg). Leave blank to not have this option in the computer.
DownLoad Objective Name
Name of the objective to trigger as complete when a marine downloads the documents from this computer.
Num Tumblers
How many columns are in the hack puzzle for this computer (from 3 to 8).
Entries Per Tumbler
How many numbers are in each column of the hack puzzle (from 5 to 9).
Move Interval
How long each column pauses for before shifting to a new number (from 0.3 to 2.0 seconds).
PDA Name
If this computer area represents a PDA, then put the name of the PDA owner here.
Download Time
If this computer area represents a PDA, then put the name of the PDA owner here.

Flags

  • Marines And Aliens
  • Pushables
  • Physics Objects
  • Only Marines
  • Everything

Outputs

OnRequiremntFailed
Fired when a marine enters the trigger but does not meet the player number requirement.
OnComputerActivated
Fired When a marine uses the trigger.
OnComputerDataDownloaded
Fired when a marine has finished the hack AND has finished the "download".
OnComputerHackCompleted
Fired when a marine has finished the hack.
OnComputerHackHalfway
Fired when a marine is halfway through the hack.
OnComputerHackStarted
Fired when a marine has Begun the hacking minigame.
OnComputerViewMail1
Fired When a marine has clicked the first mail entry.
OnComputerViewMail2
Self-Explanatory
OnComputerViewMail3
Self-Explanatory
OnComputerViewMail4
Self-Explanatory
BaseTrigger
OnStartTouch
Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
Icon-Bug.pngBug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in?]


OnStartTouchAll
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
OnEndTouch
Fired when a valid entity stops touching this trigger.
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning.pngWarning:OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay.
Note.pngFix:Add a slight delay to OnEndTouch.
Icon-Bug.pngBug:Spamming crouch jump in a trigger can randomly fire OnEndTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in?]
OnEndTouchAll
Fired when all valid entities stop touching this trigger.
OnTouching  (in all games since Source 2007)
Fired if something is currently touching this trigger when TouchTest is fired.
OnNotTouching  (in all games since Source 2007)
Fired if nothing is currently touching this trigger when TouchTest is fired.

Inputs

BaseTrigger
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger
TouchTest  (in all games since Source 2007)
Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch  (in all games since Source 2007) !FGD
Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch  (in all games since Source 2007) !FGD
Behave as if !caller had just exited the trigger volume.
DisableAndEndTouch  (only in Team Fortress 2Source 2013 Multiplayer)
Disables this trigger and calls EndTouch on all currently-touching entities.