trigger_asw_button_area

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trigger_asw_button_area is a brush entity available in Alien Swarm Alien Swarm.

Entity description

This Entity is used to define the settings for and control the visual effects on useable door panels.

Keyvalues

Start Disabled ([todo internal name (i)])
Should the trigger start disabled?
Filter Name ([todo internal name (i)])
Name of the filter defining what type of entities can activate this trigger.
Delay Before Reset ([todo internal name (i)])
How long after being activated before it can be activated again.
Use Target ([todo internal name (i)])
Name of the door that this trigger is linked to.
Panel Prop name ([todo internal name (i)]) <choices>
The name of the panel that this trigger is linked to. Normally this will be a prop_dynamic with 3 skins:
  • No Power
  • Locked
  • Unlocked
Players Required ([todo internal name (i)])
The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
Time to charge up ([todo internal name (i)])
How long the hack will take to complete once all wires have been fixed. Possibly obsolete?
Num Wires ([todo internal name (i)])
How many separate wires are in the puzzle.
Wire Columns ([todo internal name (i)])
How many columns each wire has.
Wire Rows ([todo internal name (i)])
How many rows each wire has.
Locked ([todo internal name (i)])
Is the panel locked? Set to 'yes' if you want the players to have to hack this door.
Auto-use after hack ([todo internal name (i)])
Should the marines auto-use the panel once hacked, or wait until they use it manually?
Disable After Use ([todo internal name (i)])
Is it a one-use panel?
Has Power ([todo internal name (i)])
Does the panel have power?
No Power Message ([todo internal name (i)])
Message to display on the use icon when this panel has no power.

Flags

  • Marines And Aliens
  • Pushables
  • Physics Objects
  • Only Marines
  • Everything

Outputs

BaseTrigger
OnStartTouch
Fired when a valid entity starts touching this trigger. !activator is whatever touches the trigger.
Icon-Bug.pngBug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in?]


OnStartTouchAll
Fired when a valid entity starts touching this trigger, and no other entities are touching it. If there are any other entities touching the trigger when a new one begins to touch, only OnStartTouch will fire.
OnEndTouch
Fired when a valid entity stops touching this trigger.
Warning.pngWarning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning.pngWarning:OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay.
Note.pngFix:Add a slight delay to OnEndTouch.
Icon-Bug.pngBug:Spamming crouch jump in a trigger can randomly fire OnEndTouch.
Confirm:Is it a Multiplayer issue only?
  [todo tested in?]
OnEndTouchAll
Fired when all valid entities stop touching this trigger.
OnTouching  (in all games since Source 2007)
Fired if something is currently touching this trigger when TouchTest is fired.
OnNotTouching  (in all games since Source 2007)
Fired if nothing is currently touching this trigger when TouchTest is fired.
OnRequiremntFailed
Fired when a marine enters the trigger but does not meet the player number requirement.

Inputs

BaseTrigger
Toggle
Toggles this trigger between enabled and disabled states.
Enable
Enable trigger
Disable
Disable trigger
TouchTest  (in all games since Source 2007)
Triggers either the OnTouching or OnNotTouching outputs for whether anything is touching this entity.
StartTouch  (in all games since Source 2007) !FGD
Behave as if the !caller entity had just entered the trigger volume. Accepts non-physical entities.
EndTouch  (in all games since Source 2007) !FGD
Behave as if !caller had just exited the trigger volume.
DisableAndEndTouch  (only in Team Fortress 2Source 2013 Multiplayer)
Disables this trigger and calls EndTouch on all currently-touching entities.

See also