trigger_asw_button_area
trigger_asw_button_area
is a brush entity available in Alien Swarm.
Entity description
This Entity is used to define the settings for and control the visual effects on useable door panels.
Keyvalues
- Start Disabled
([todo internal name (i)])
- Should the trigger start disabled?
- Filter Name
([todo internal name (i)])
- Name of the filter defining what type of entities can activate this trigger.
- Delay Before Reset
([todo internal name (i)])
- How long after being activated before it can be activated again.
- Use Target
([todo internal name (i)])
- Name of the door that this trigger is linked to.
- Panel Prop name
([todo internal name (i)])
<choices> - The name of the panel that this trigger is linked to. Normally this will be a prop_dynamic with 3 skins:
- No Power
- Locked
- Unlocked
- Players Required
([todo internal name (i)])
- The number of players that must be inside the trigger for it to activate. This value will be capped at the total number of players.
- Time to charge up
([todo internal name (i)])
- How long the hack will take to complete once all wires have been fixed. Possibly obsolete?
- Num Wires
([todo internal name (i)])
- How many separate wires are in the puzzle.
- Wire Columns
([todo internal name (i)])
- How many columns each wire has.
- Wire Rows
([todo internal name (i)])
- How many rows each wire has.
- Locked
([todo internal name (i)])
- Is the panel locked? Set to 'yes' if you want the players to have to hack this door.
- Auto-use after hack
([todo internal name (i)])
- Should the marines auto-use the panel once hacked, or wait until they use it manually?
- Disable After Use
([todo internal name (i)])
- Is it a one-use panel?
- Has Power
([todo internal name (i)])
- Does the panel have power?
- No Power Message
([todo internal name (i)])
- Message to display on the use icon when this panel has no power.
Flags
- Marines And Aliens
- Pushables
- Physics Objects
- Only Marines
- Everything
Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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OnRequiremntFailed
- Fired when a marine enters the trigger but does not meet the player number requirement.
Inputs
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