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point_camera

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C++ Class hierarchy
CPointCamera
CBaseEntity
C++ point_camera.cpp

point_camera is a point entity available in all Source Source games.

Point viewcontrol.png

It is a camera which outputs its view to the _rt_camera texture, which can be displayed using materials such as dev/dev_tvmonitor1a. The camera image will only update if a func_monitor or the entity specified in an info_camera_link is on-screen. Since there is normally only one camera render texture, only one camera can be active at a time unless a mod increases the limit.

Note.pngNote:This entity is missing from Counter-Strike: Global OffensiveInsurgencyLeft 4 Dead 2Counter-Strike: Source FGDs. Left 4 Dead 2 uses point_viewcontrol_survivor for each survivor, or point_viewcontrol_multiplayer for all survivors at once instead.
Icon-Bug.pngBug:Portal 2 In Portal 2, having a point_camera active can cause objects to become invisible through portals.  [todo tested in ?]
PlacementTip.pngWorkaround:Disable r_portal_fastpath using a point_clientcommand, this allows cameras and several other portal-related things to work correctly.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
FOV (FOV) <float>
Field of view in degrees. 90 is a good starting point for a decent view. Lower value is narrower and a larger value is a wider view.
Screen Aspect Ratio (UseScreenAspectRatio) <boolean>
[Clarify]
Use HD Camera? (UseHDCamera) <boolean> (only in Half-Life 2 20th)
Render to the render target at higher resolution.

Fog:

Fog Enable (fogEnable) <boolean>
Fog Color (fogColor) <color255>
The fog color.
Fog Color (HDR Override) (fogColor_HDR) <color255> (only in Half-Life 2 20th)
The fog color for HDR.
Fog Start (fogStart) <float>
The near fog plane.
Fog End (fogEnd) <float>
The far fog/clipping plane.
Fog Max Density [0..1] (fogMaxDensity) <float>
Use Radial Fog? (fogRadial) <boolean> (only in Half-Life 2 20th, Half-Life: Source, Team Fortress 2 branch, Portal)
Use radial fog instead of planar-based fog. Only in Half-Life 2 20th Anniversary Update, Half-Life: Source (which runs on top of HL2 20th Anniversary base), Portal (since May 2025 update), aswell as all games on Team Fortress 2 branch (since Feb 18, 2025 update).

Flags

Start Off : [1]

Inputs

ChangeFOV <stringRedirectInput/string>
Changes camera's FOV over time
Format: <Target FOV> <Time>
SetOnAndTurnOthersOff
Turn the camera on, and turn all other cameras off.
SetOn
Turn the camera on.
SetOff
Turn the camera off.