prop_dynamic_ornament
class hierarchy |
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COrnamentProp defined in props.cpp
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prop_dynamic_ornament
is a point entity available in all Source games. It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Confirm: Team Fortress 2 hats are attached to player using this entity
Keyvalues
Targetname:
- Name
(targetname)
<string> - The targetname that other entities refer to this entity by.
- Target Entity
(InitialOwner)
<string> - Name of the entity that this ornament should attach to, at startup.
Inputs
SetAttached
<string>- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
Detach
<string>- Detach from the Target Entity and become invisible. The ornament can be re-attached with the
SetAttached
input.