prop_dynamic_ornament
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Class hierarchy |
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COrnamentProp |
props.cpp |
prop_dynamic_ornament
is a point entity available in all Source games. It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Confirm: Team Fortress 2 hats are attached to player using this entity
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity (InitialOwner) <string>
- Name of the entity that this ornament should attach to, at startup.
Inputs
- SetAttached <string>
- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
- Detach <string>
- Detach from the Target Entity and become invisible. The ornament can be re-attached with the
SetAttached
input.
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_dynamic.