prop_dynamic_ornament
Class hierarchy |
---|
COrnamentProp |
props.cpp
|
prop_dynamic_ornament
is a point entity available in all Source games. It is a way to attach one studio model to another as an ornament. It will render in the way that player/NPC weapons render.
Confirm: Team Fortress 2 hats are attached to player using this entity
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity
(InitialOwner)
<string> - Name of the entity that this ornament should attach to, at startup.
Inputs
SetAttached
<string>- Attach the ornament to a different entity. Parameter should be the name of entity to attach to.
Detach
<string>- Detach from the Target Entity and become invisible. The ornament can be re-attached with the
SetAttached
input.
Note:Other
Keyvalues / Inputs / Outputs
are same as prop_dynamic
.