prop_dynamic_glow
Class hierarchy |
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CDynamicProp |
props.cpp
|
prop_dynamic_glow
is a point entity available in Counter-Strike: Global Offensive.
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage. Works exactly like a prop_dynamic, but it can optionally have a custom glow around it.
AltNames: This entity is also tied to
prop_dynamic
. Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Glow Distance
(glowdist)
<integer> - Does the prop glow by default?
(glowenabled)
<boolean> - Defines if the prop should glow by default.
- Glow Color (R G B)
(glowcolor)
<color255> - The color of the glow (if enabled).
- Glow Style
(glowstyle)
<choices> - What style of glow should be used.
- 0 : Default (through walls)
- 1 : Shimmer (doesn't glow through walls)
- 2 : Outline (doesn't glow through walls)
- 3 : Outline Pulse (doesn't glow through walls)
Inputs
SetGlowEnabled
- Starts the glow.
SetGlowDisabled
- Stops the glow.
SetGlowColor
<color255>- Change the glow's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>
GlowColorRedValue
<float>- Sets the glow red color channel's value (0 - 255).
GlowColorGreenValue
<float>- Sets the glow green color channel's value (0 - 255).
GlowColorBlueValue
<float>- Sets the glow blue color channel's value (0 - 255).
Note:Any other Keyvalues / Inputs / Outputs are same as
prop_dynamic