prop_dynamic_glow
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CDynamicProp |
props.cpp |
prop_dynamic_glow
is a point entity available in Counter-Strike: Global Offensive.
A prop that can be placed in hierarchy and can play animations. It can also be configured to break when it takes enough damage. Works exactly like a prop_dynamic, but it can optionally have a custom glow around it.
AltNames: This entity is also tied to
prop_dynamic
. Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Glow Distance (glowdist) <integer>
- Does the prop glow by default? (glowenabled) <boolean>
- Defines if the prop should glow by default.
- Glow Color (R G B) (glowcolor) <color255>
- The color of the glow (if enabled).
- Glow Style (glowstyle) <choices>
- What style of glow should be used.
- 0 : Default (through walls)
- 1 : Shimmer (doesn't glow through walls)
- 2 : Outline (doesn't glow through walls)
- 3 : Outline Pulse (doesn't glow through walls)
Inputs
- SetGlowEnabled
- Starts the glow.
- SetGlowDisabled
- Stops the glow.
- SetGlowColor <color255>
- Change the glow's color. Format: <Red 0-255> <Green 0-255> <Blue 0-255>
- GlowColorRedValue <float>
- Sets the glow red color channel's value (0 - 255).
- GlowColorGreenValue <float>
- Sets the glow green color channel's value (0 - 255).
- GlowColorBlueValue <float>
- Sets the glow blue color channel's value (0 - 255).
Note:Any other Keyvalues / Inputs / Outputs are same as prop_dynamic