projected_tractor_beam_entity
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projected_tractor_beam_entity
is a point entity available in Portal 2. This is the actual funnel created by a prop_tractor_beam. One put directly into a map behaves similarly to one made via a prop_tractor_beam, just without the emitter model and no push/pull force. It does hold the player as if it was a prop_tractor_beam with a pull/push force of 0, and is always orange as if it was set to pull.
FGD Code
@PointClass base(Targetname, Parentname, Angles) studio("models/editor/cone_helper.mdl") = projected_tractor_beam_entity : "The visual part of a prop_tractor_beam" []