point_angularvelocitysensor
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Class hierarchy |
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CPointAngularVelocitySensor |
PointAngularVelocitySensor.cpp |
point_angularvelocitysensor
is a point entity available in all Source games except Left 4 Dead 2.
It detects whether another entity's angular velocity meets or exceeds a threshold value.
KeyValues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Target Entity Name (target) <targetname>
- Name of the entity whose angular velocity will be sensed.
- Threshold Velocity (threshold) <float>
- The threshold angular velocity to compare against, in degrees per second.
- Fire Interval (fireinterval) <float>
- Angular velocity must cross the threshold for at least this long to fire.
- Axis (axis) <vector>
- Use Axis Helper (usehelper) <boolean>
- Use axis helper to determine rotation values (clockwise/counter-clockwise).
Inputs
- Test
- Checks to see if the Target Entity's angular velocity meets or exceeds the Threshold Velocity, firing either the
OnGreaterThan
OrEqualTo orOnLessThan
output based on the result.
- TestWithInterval
- Checks to see if the Target Entity's angular velocity meets or exceeds the Threshold Velocity. Once the Fire Interval expires, fires the appropriate test result output if the result is stable throughout the Fire Interval.
Outputs
- AngularVelocity <float>
- Fired when the Target's Angular Velocity changes, passing the new magnitude of the angular velocity.
- OnGreaterThan
- Fired when the Target Entity goes from slower than the threshold angular velocity to faster than the threshold angular velocity.
- OnGreaterThanOrEqualTo
- Fired when the Target Entity goes from slower than the threshold angular velocity to faster than the threshold angular velocity.
- OnLessThan
- Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
- OnLessThanOrEqualTo
- Fired when the Target Entity goes from faster than the threshold angular velocity to slower than the threshold angular velocity.
- OnEqualTo
- Fired when the Target Entity reaches the threshold angular velocity from a different velocity.