info_zombie_border
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CZombieBorder | 
info_zombie_border  is a   point entity  available in  Left 4 Dead 2. It prevents any A.I. controlled infected to spawn behind it. If infected already exists before its spawned or re-enabled, the infected will discard themselves through deletion or suicide. The criteria to be behind this entity is only by position, so Line of Sight is not required.
 Left 4 Dead 2. It prevents any A.I. controlled infected to spawn behind it. If infected already exists before its spawned or re-enabled, the infected will discard themselves through deletion or suicide. The criteria to be behind this entity is only by position, so Line of Sight is not required.
This is an aggressive way to prevent infected spawning, use with caution.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- Enable
- Disable
- Enable/Disable this entity from blocking spawns
Uses in official maps
The following maps use info_zombie_border.
- c3m1_plankcountry
- Named asno_zombies_east_river. Placed at where the ferry stops at after when the survivors start it, with its back facing the other side of the river.- Receives aDisableinput when the ferry is started, allowing infected to spawn at the other side again.
 
- Receives a