info_changelevel
Class hierarchy |
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InfoChangelevel |
info_changelevel
is a brush entity available in Left 4 Dead series.
It is the entity that marks a level change.
It safely changes the level in Left 4 Dead series, and defines the end-of-level safe room. Place an info_landmark
in both maps that marks the same location in each map. In Hammer, info_changelevel
will be listed in entity class selection menu when tied to a brush as an entity.
Risk of Confusion:This is trigger brush entity despite name of the this entity starting with
info_
which is typical for point entitiesKeyValues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- New Map Name
(map)
<string> - The filename of the next map (without ".bsp").
- Warning:Setting this to current map’s name or leaving it empty will cause info_changelevel not to spawn.
- Landmark Name
(landmark)
<targetname> - Changes of positions will take place on transition relative to this landmark.
- Warning:Leaving this empty will cause info_changelevel not to spawn.
- Tip:If for whatever reason rotating the map by 180 degrees is needed info_landmark can be named "coldstream3_coldstream4" and then entities that transition will be rotated 180 degrees around the landmark.
Flags
Disable Touch : [2]
- Bug:Using this flag will cause info_changelevel to not spawn at all. Use Enable/Disable inputs instead. (tested in: l4d2)
To Previous Chapter : [4]
- Note:No usage in Left 4 Dead series
Inputs
EnableDisable:
Enable / Disable
!FGD- Enable/disable this entity from performing its task
Outputs
OnChangeLevelFired when the level changes.- Note:This output is in fgd but doesn't exist in-game.